Monthly Archives: March 2017

We live in a 3D world

Blog first published on Future Cities Catapult http://futurecities.catapult.org.uk/2017/03/27/blog-live-3d-world/ 

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We live in a multi-dimensional world and experience our environment through our senses. For most people, vision is the dominant way we experience the world. Our sense of orientation within a given context, location, and place is determined by an animated 3D model of the world that our brains construct from the cues around us. Light, materials, textures, and shapes all affect the emotional resonance that we feel within a place.

Without engaging communities and citizens in their own way of understanding world, we risk alienating and disenfranchising people by propagating fear, uncertainty and doubt (FUD). Instead we should empower citizens to be able to understand and make sense of development proposals and engage fully in the planning and placemaking process.

Linknode is working to solve this problem by developing a tool to make complex information about development proposals more accessible, relevant and understandable. In the modern world, accessible means mobile, device-centric, and personalised of data for on-demand information.

Accessibility also means being “location aware”.  In a desktop environment, a search engine can return results based on keywords, profiling and history, but search in a mobile context has the ability to enrich result with environmental context. For example, a search for the term “coffee shop” on a mobile device should return information about coffee shops in my immediate vicinity, not only a Wikipedia article about this history of coffee shops.

In order to make complex data about development proposals relevant and accessible, we need to provide contextual understanding. With this in mind, Linknode is creating a tool that enables users to visualise proposals in three-dimensional mixed-reality environment, providing real-time integration with BIM and 3D data on-screen. The benefit of seeing a development in context and in scale is to decrease fear, misunderstanding and doubt while increasing engagement with the planning process and building more ownership with stronger communities.

In the Future of Planning we will adapt our capacity to deliver mobile experiences to consumer applications for the first time.

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Future Cities :: Future of Planning

We are delighted to confirm that we have been selected as one of the shortlisted 10 projects in the Future Cities Catapult “Future of Planning” initiative.eventbrite-002-1600x800

 

 

 

 

 

https://smartcitiesworld.net/governance/smes-help-to-overhaul-uk-planning-1473

Our solution B4itsBuilt, mobilises citizen engagement through true visualisation.

This project will extend professional, accurate, real-world AR experiences into the public domain for the first time. It will deliver the template for a consumer solution to allow users to see the visual effect of a planning application. It will be possible to hold up a phone or tablet and see the impact of an application in order to enable informed engagement and increase community influence in decision making.

If you would like to be involved as a data partner, and have a project / development you would like to see – please feel free to get in touch – hello@linknode.co.uk or call us on 0141 559 6170

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New SNH Visualisation Guidance Published (Lighting)

We were reminded today that the latest version of the SNH “Visual Representation of Wind Farms” came out of draft and was published last month (February 2017).

Version 2.2 of the guidance is an iterative update following the major release update (v2.0) in summer 2014 and the v2.1 revisions in December the same year.

A summary document of changes has been published as a separate download and provides practitioners and interested parties a rapid insight into the changes without the need to compare paragraph by paragraph.  The major change, impacting visual assessment and output for new developments is in paragraphs 174-177:

Turbine Lighting

For turbines in excess of 150m, the need to consult on new lighting visuals is now required.  Although future technical mitigation may help here, there is currently the recommendation to capture images at dusk and create a photomontage based on existing lighting (static streets, moving vehicles, other aviation lighting).
The visualisation should use photographs taken in low light conditions, preferably when other artificial lighting (such as street lights and lights on buildings) are on, to show how the wind farm lighting will look compared to the existing baseline at night.

NOT the Way to Visualise Wind Turbine Lighting!

Specifically the guidance makes reference to innovation in that SNH “encourage applicants to explore new techniques to do this, and emphasise the importance of early dialogue

We are looking for someone who will be creating night light visualisations to ensure that our upcoming night light features being built into VentusAR will work. If you have a project at the right stage, get in touch!

Animation

As we have experienced with the difference between animated wind turbines when compared against static imagery, there is a big difference between views of lighting where all the turbines are at a “maximum visibility” (worst case scenario) visibility and a more normalised situation with different wind directions and rotation occluding lights at certain times.  The more realistic effect can create a fairy lights twinkling effect, but is more representative.

For any clients, landscape assessors, planners or developers interested in exploring new ways to communicate, please contact us at hello@ventusar.com