Category Archives: Augmented Reality

We live in a 3D world

Blog first published on Future Cities Catapult http://futurecities.catapult.org.uk/2017/03/27/blog-live-3d-world/ 

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We live in a multi-dimensional world and experience our environment through our senses. For most people, vision is the dominant way we experience the world. Our sense of orientation within a given context, location, and place is determined by an animated 3D model of the world that our brains construct from the cues around us. Light, materials, textures, and shapes all affect the emotional resonance that we feel within a place.

Without engaging communities and citizens in their own way of understanding world, we risk alienating and disenfranchising people by propagating fear, uncertainty and doubt (FUD). Instead we should empower citizens to be able to understand and make sense of development proposals and engage fully in the planning and placemaking process.

Linknode is working to solve this problem by developing a tool to make complex information about development proposals more accessible, relevant and understandable. In the modern world, accessible means mobile, device-centric, and personalised of data for on-demand information.

Accessibility also means being “location aware”.  In a desktop environment, a search engine can return results based on keywords, profiling and history, but search in a mobile context has the ability to enrich result with environmental context. For example, a search for the term “coffee shop” on a mobile device should return information about coffee shops in my immediate vicinity, not only a Wikipedia article about this history of coffee shops.

In order to make complex data about development proposals relevant and accessible, we need to provide contextual understanding. With this in mind, Linknode is creating a tool that enables users to visualise proposals in three-dimensional mixed-reality environment, providing real-time integration with BIM and 3D data on-screen. The benefit of seeing a development in context and in scale is to decrease fear, misunderstanding and doubt while increasing engagement with the planning process and building more ownership with stronger communities.

In the Future of Planning we will adapt our capacity to deliver mobile experiences to consumer applications for the first time.

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Future Cities :: Future of Planning

We are delighted to confirm that we have been selected as one of the shortlisted 10 projects in the Future Cities Catapult “Future of Planning” initiative.eventbrite-002-1600x800

 

 

 

 

 

https://smartcitiesworld.net/governance/smes-help-to-overhaul-uk-planning-1473

Our solution B4itsBuilt, mobilises citizen engagement through true visualisation.

This project will extend professional, accurate, real-world AR experiences into the public domain for the first time. It will deliver the template for a consumer solution to allow users to see the visual effect of a planning application. It will be possible to hold up a phone or tablet and see the impact of an application in order to enable informed engagement and increase community influence in decision making.

If you would like to be involved as a data partner, and have a project / development you would like to see – please feel free to get in touch – hello@linknode.co.uk or call us on 0141 559 6170

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New SNH Visualisation Guidance Published (Lighting)

We were reminded today that the latest version of the SNH “Visual Representation of Wind Farms” came out of draft and was published last month (February 2017).

Version 2.2 of the guidance is an iterative update following the major release update (v2.0) in summer 2014 and the v2.1 revisions in December the same year.

A summary document of changes has been published as a separate download and provides practitioners and interested parties a rapid insight into the changes without the need to compare paragraph by paragraph.  The major change, impacting visual assessment and output for new developments is in paragraphs 174-177:

Turbine Lighting

For turbines in excess of 150m, the need to consult on new lighting visuals is now required.  Although future technical mitigation may help here, there is currently the recommendation to capture images at dusk and create a photomontage based on existing lighting (static streets, moving vehicles, other aviation lighting).
The visualisation should use photographs taken in low light conditions, preferably when other artificial lighting (such as street lights and lights on buildings) are on, to show how the wind farm lighting will look compared to the existing baseline at night.

NOT the Way to Visualise Wind Turbine Lighting!

Specifically the guidance makes reference to innovation in that SNH “encourage applicants to explore new techniques to do this, and emphasise the importance of early dialogue

We are looking for someone who will be creating night light visualisations to ensure that our upcoming night light features being built into VentusAR will work. If you have a project at the right stage, get in touch!

Animation

As we have experienced with the difference between animated wind turbines when compared against static imagery, there is a big difference between views of lighting where all the turbines are at a “maximum visibility” (worst case scenario) visibility and a more normalised situation with different wind directions and rotation occluding lights at certain times.  The more realistic effect can create a fairy lights twinkling effect, but is more representative.

For any clients, landscape assessors, planners or developers interested in exploring new ways to communicate, please contact us at hello@ventusar.com

VentusAR included in 3D Technology in Planning Report

This week the research report “USE OF DIGITAL AND 3D VISUALISATION TECHNOLOGY IN PLANNING FOR NEW DEVELOPMENT” was published by the Scottish Government.Planning_Report

This independent report examines the role and potential of digital imagery and 3D visualisation in the planning process in Scotland. Produced by the James Hutton Institute in Aberdeen, it was commissioned to inform the review of the planning system.

The report makes reference to the work of Linknode in the use, acceptance and value of 3D visualisation in planning, especially for real-time, in-situ visualisations for better contextual understanding of change and development (George – our technical director – was especially pleased as the report includes a photo of him using VentusAR at Clyde Wind Farm).

GBIt details the importance of digital equivalence in planning and how future advances in 3D visualisations should be embraced by local authorities and developers at earlier stages in the planning process to improve engagement and understanding.

Linknode entirely support this direction and look forward to on-going participation in the development of 3D visualisation in planning & development in Scotland and beyond. To be involved further, review the “Places, People and Planning” consultation of the future of the Scottish Planning System with opportunities to respond.

Report History and Scottish Planning Review

As previously blogged, this is part of the Scottish Planning Review that started with a call for evidence in September 2015.  The response to this was published in July 2016 (our comments here), leading to the commissioning of a report in October 2016 into the use of 3D visualisation technology in planning for new development.  This was funded by the Planning & Architecture Division of the Scottish Government.

Case Study: VentusAR

Out of the 44 bits of technology mentioned in the the report, our VentusAR and UrbanPlanAR solutions for delivering visualisations is noted as the only mobile augmented reality tool (see Annex A for full list).  Of course, we are also based in Glasgow making our contributions innovative, relevant and local!

The report provides a case study on VentusAR for providing in-field Augmented Reality for Agri-Renewables. The key benefits highlighted in this case study are:

  • The use of real world imagery (still or animated) provides high levels of realism for use at early stages of a project.
  • A low cost and level of risk associated with the investment in the visual representations.
  • The incorporation of real-world video enables the representation of movement in the landscape (e.g. swaying trees, vehicles) […] and thus important in coherent representation of a scene of proposed change.
  • Coherence supports the impression of credibility of visualisations.

About VentusAR

We are already providing our clients with the tools to better visualise and communicate their developments. Our online case studies include:

Green Cat Renewables

Greencat Solar visualisationWhen using VentusAR, GreenCat Renewables estimate they save 30% of the time required to visualise and assess Solar and Wind projects. Read the full case study.

 

LDA Design

VentusAR - Wind Turbine Visualisation LDALDA Design benefits from being able to rapidly evaluate projects early on in the development lifecycle and being able to clearly communicate information to clients and consultees. Read the full case study.

Hoolan Energy

Aerial photography of the Hesta Project

Hoolan Energy used VentusAR to do better public engagement for the Costa and Hesta wind projects in Orkney.   Read the full case study or watch the videos: Costa and Hesta.

 

Find out More

You can read more about VentusAR (our product for delivering visualisations in a rural environment) and UrbanPlanAR (for creating visualisations in an urban environment).

If you would like to know more about our visualisation processes and how we can help you communicate your project to stakeholders and the public, drop us a line: hello@linknode.co.uk